Nancy Drew Deadly Secret of Olde World Park Review
Nancy Drew is no stranger to the adventure genre. She has been a regular staple in the adventure game market since her first PC adventure, Secrets Tin can Kill, in 1998. All of the games (seventeen of them and so far) take been developed past Her Interactive, and while there accept been some small-scale changes to the games throughout the years with regard to graphics and interface, fans of the Nancy Drew series have a good idea what to expect when they play one of these adventures. Merely now Nancy Drew has finally made her debut on the Nintendo DS in The Mortiferous Secret of Olde Globe Park, and the game looks and plays much differently than its PC predecessors, which is hardly surprising considering it was made by an entirely different programmer birthday.
In The Deadly Clandestine of Olde World Park, Nancy'south best friend Bess is participating in the ribbon cutting ceremony of a new theme park, built past the billionaire Thaddeus Beaumont. The problem is, Beaumont has gone missing and Bess may not be able to cut the ribbon, as her dress and park pass are gone likewise. Who better to find those lost items for Bess, of course, than Nancy Drew? But once Nancy sets out to find the wearing apparel, she finds other things are amiss at the park. With her young man Ned as her trusty driver, she determines to find out what'southward going on at the park and learn about the missing Thaddeus Beaumont while she's at information technology.
The contrast from the PC titles is credible right from the start. Deadly Hugger-mugger is displayed using 3rd-person perspective, and then finally you tin can see Nancy as yous control her direct. Naturally, playing on the DS likewise brings some inherent interface differences. The top screen is used to brandish the bodily locations, cartoon stills and dialogue. The lesser screen features a box that can be toggled to display Nancy's clue periodical (containing her list of tasks) or inventory. It also displays the various mini-games you'll encounter in your travels. Using the D-pad to movement Nancy is quite intuitive and easy, and interactive hotspots are very conspicuously marked by various icons. The stylus is used to cull dialogue options and collaborate with some of the mini-games, though both the D-pad and buttons are also used at times during the latter.
Along with Nancy, y'all'll run across up with Bess, George, Ned and even Nancy's father, plus a variety of new characters specifically related to the mystery at paw. All of the characters are presented in a series of however cartoon illustrations. The stills are initially effective in conveying the emotions of the characters, but before long the limited set of panels gets a bit repetitive. What's worse is that the dialogue boxes likewise frequently obscure the face of the character that is speaking, and like most DS titles, in that location are no voiceovers to avoid them. The music is composed of a few tracks that play throughout the game, and only actually varies betwixt tense situations and more relaxed moments in the game. Equally with so many other elements of the game, it soon becomes repetitive and I often tuned it out.
Dialogue options are represented by icons, and clicking on each icon will open up up a conversation on that topic. Some characters are unwilling to talk to you at first, or only about sure subjects. In club to learn what you need, a conversation mini-game must be played. Strangely, at times the people you lot would expect non to be willing to talk to you are more than willing, while others that announced friendly crave a chat mini-game to proceed, making the process seem entirely random. The games get harder the less another graphic symbol wants to talk to you lot. Instructions on how to play are given before each game and are repeated every time you play them. These can get a niggling tiresome to click through and it would be nice to accept the selection to featherbed the instructions after the first time through a detail action.
Despite how Nancy explains them, these mini-games don't really have anything to do with changing the mood of the person you are trying to talk to, and they consist of such tasks as matching symbols, a slider puzzle, or a pathfinding game. There are five to choose from, only only one is available to you at the commencement, with the others unlocked equally the game progresses. The games are pretty straightforward simply they are too timed affairs. Fortunately, the timer is generous, and while I by and large failed the very starting time time I tried each game, I quickly got the hang of them with the exception of the slider puzzle game. The first slider I tried was like shooting fish in a barrel, merely the subsequent puzzle was more difficult and I couldn't figure information technology out before the timer ran out. I've played many a slider puzzle in other chance games simply those have never been timed, then I often avoided that particular mini-game here. In fact, I found myself only playing 2 or three of the games regularly, and those before long got repetitive as characters were often unwilling to talk. In case you lot don't get your fill during the main adventure, however, once the games are unlocked, they can be played as standalone activities.
Along with the frequent conversation mini-games, the remaining gameplay consists primarily of examining items and opening locks or other objects by figuring out codes. There are many locks to open and still some other mini-game is used to open practically all of them. At i betoken, there are two locks in quick succession that utilise the same mini-game. In this particular game, the player simply needs to align colored dots with proper timing, and while the game is quite like shooting fish in a barrel and the timer very generous, it quickly gets repetitive and loses its appeal function way into the game. The continuity betwixt dialogue and action sequences is besides off at times. Besides often Nancy will comment on the need to open up something after already playing the game to open it. And if yous haven't had enough of mini-games forth the style, at that place is withal 1 more than towards the end of the game that needs to be played six times in a row. I won't say anymore about information technology then every bit non to spoil the story, but six is style too many regardless of the justification.
With repetitive mini-games confronting y'all at seemingly every turn, it isn't long before tedium begins to set in. But to make matters worse, there is also the occasional chore to do in the game (which will be familiar to whatever PC Nancy Drew fans) equally you are asked on a few occasions to do something for someone in society to larn information. This usually involves either getting an item, finding some other person or doing a favor. In that location is also a bit of stealth in the game. At times, Nancy needs to sneak to an object or another door without being seen. This is done primarily by staying in the shadows. If y'all're out of the shadows for too long and get caught, however, y'all are immune to try again as many times as needed. These retries are likewise given if y'all fail any of the mini-games. As I progressed through the game, it became easier to become through these sections, although it was sometimes difficult to see where Nancy was right away in the stealth portions.
The part of Mortiferous Secret that is most similar to the PC games is the story. The plot hither is quite involved, as befits a Nancy Drew mystery. It'southward primarily told through interactions with other characters and the various clues that Nancy finds in her investigation. But while the story itself is interesting, information technology's not particularly interactive. As the story progresses and Nancy finds she needs to become somewhere else, the game will automatically have you lot there, making the game a very linear experience. And as clues are gathered, the only involvement the player has with them is reading descriptions when examined in the inventory. In that location is no active participation in piecing the clues together or in making the story advance.
For all of the mini-game filler padding out the gameplay experience, you might remember The Deadly Undercover of the Olde Earth Park would exist a fairly lengthy game, merely this isn't actually the instance (though it may showtime to experience that style). I played through the game twice, with the outset fourth dimension taking me a niggling over three hours; once I had better mastered the mini-games, I sailed through it once again in virtually one-half the time. At first I liked the mini-games equally an alternative gameplay way from the conventional inventory and logic puzzles in most adventures. Unfortunately, that gameplay becomes extremely repetitive and playing the same mini-games stops being fun long earlier the end of the game. The sneaking sections should pose no problems for anyone, and the depression level of difficulty in the mini-games suggests that this game is targeted to a younger audience than its PC counterparts. But younger or older, any gamer deserves non-repetitive and varied gameplay, and there only isn't enough here to hold anyone's interest for long. Equally disappointing is the lack of involvement in the story. This is Nancy Drew, after all, and information technology would take been nice to actually participate in the mystery with fifty-fifty a moderate ability to choose where to go or what clues are important. In other words, to actually experience similar you're playing as Nancy and not but guiding her from one place to some other.
The many Nancy Drew fans and DS adventure gamers may be interested in this title, but I tin can't actually recommend it to any audience. Even for a younger gamer, the repetitive gameplay will probable get slow before the terminate, and the tedium volition quickly be felt by a more than seasoned hazard gamer. For those who enjoy adventure games on the DS, there is really no particular use made of the system'due south unique features; certainly not enough to make up for the monotonous gameplay or lack of interactivity in the story. And while I personally similar shorter games, as my playing time isn't plentiful, a short game should justify its abbreviated playing time with an enriching experience, not consist largely of repetitive filler. The story is interesting enough (and I didn't figure out what the terminal outcome would exist until the very end) and it's fun to be able to see many of the characters that accept only been in gamers' imaginations until now, just only the nearly diehard Nancy Drew fan volition find plenty do good to overcome the shallow gameplay.
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Source: https://adventuregamers.com/articles/view/18116
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